Seminario eMadrid 2015 09 10 sobre Serious Games (UCM) . Sylvester Arnab, Ciencia de Juegos en un...

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Sylvester Arnab, PhD Disruptive Media Learning Lab, Coventry University [email protected] dmll.org.uk @sarnab75 @disrupt_learn Games Science in a Hybrid Learning Space

Transcript of Seminario eMadrid 2015 09 10 sobre Serious Games (UCM) . Sylvester Arnab, Ciencia de Juegos en un...

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Sylvester Arnab, PhDDisruptive Media Learning Lab,Coventry University

[email protected]

@sarnab75 @disrupt_learnGames Science in a Hybrid Learning Space

Both

#disrupt_learnlinear-broadcast-spaceauthority

hybrid-spacecollaborative-curated#disrupt_learn

SHOur learning space dont seek todistinguish between physical and digital, instead we can engage students in active learning and PRODUCTION wherever they are.

Learning is becoming more pervasive

Pervasive learningBlending spacesBlending contextSeamless learningFlipped spacesFlipped assessment? Challenges

Coventry university looking at four projects

Understanding motivation

Informal and formal learning.

Gamification to support collaboration

Stage 1: Phase 1Trial, Sept 14 Jan 15Stage 2: Analysis and dissemination, Feb July 15Stage 3: Phase 2 trial (with moodle), Sept 15 Jan 16Stage 4: Analysis and dissemination, Feb July 16

Outcomes:Prelim analysis shows nature of module influence types of gamification e.g. Teams in competitive mode (Sports Science) demonstrated better grades for CW1Prelim data to be published ECGBL conferenceStarquest exhibition Gaminomics London, June 15Reflections uptake of new platforms would be more effective if introduced in the first year, social loafing is still an issue for collaborative mode in gamificationData to be analysed from other faculties

A holistic and modular approach

Trans-disciplinarity and co-creation

Co-creationNew technology e.g. ibeacons etc.Exploring different approaches

Pervasive gaming vs. gamification

The crossings between gamification and pervasive gaming 1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.

Game Changers- Game Design Thinking campaign

6 weeks

H2020 BEACONING ProjectBreaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

ICT-20-2015

Gamification? Pervasive Gaming?

Pervasive game mechanics! non technological solutions- can games and gamifcation change lives?

Conclusion

Physical experience

Mental challenge

Social experience

Immersion.

Pervasive learningBlending spacesBlending contextSeamless learningFlipped spacesFlipped assessment? Challenges

Coventry university looking at four projects

dmll.org.ukThank You!@disrupt_learn @sarnab75Sylvester Arnab, [email protected]: https://sylvesterarnab.wordpress.com/

Tailblazer- catch up on aris as well.