Sony Aibo Presentation

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Transcript of Sony Aibo Presentation

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American market less responsive in purchasing AIBO when compared to Japanese market

Problems:› The product remains unprofitable for Sony at

current production levels Possible Causes:

› High price tag › American consumer sees robots as “dangerous

or threatening” and see little value in a robotic pet that performs no functional tasks

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The Problem Situational Analysis Methodology and Criteria The Alternatives Alternative Selection Implementation

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Strengths: › Association of Sony brand name› Sony is market leader AIBO is the first

commercially available robot Weaknesses:

› Not part of Sony’s core competencies “electronic, games, and entertainment”

› Price tag of US$1500-$2500› Sony often fails to meet demand

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Opportunities: › Social: Baby boomers in the US market› Technological: The research holds the

potential of being extremely valuable to external high tech companies

› Political: Government agencies have a keen interest in how new technology can improve its operations Turn the robotic pet into a learning tool at

schools or an automated caretaker at aging homes

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Threats: › Competitors: Honda's Asimo uses a platform

recognition and network integration technologies similar to the AIBO

› Technological: A high-tech company such as Sony and its competitors are always threatened by a high rate of technological obsolescence

› Economic: By the nature of the product categories in which they compete, Sony and its industry offers many high-end, luxury products

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Four criteria were used to compare the alternatives› 1) Short term to medium-term profitability

(30%)› 2) Alliance with Sony’s core competencies

(30%)› 3) Long term growth potential (20%)› 4) Ease of implementation (20%)

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Stop Production› Reasons:

Sony AIBO is unprofitable Does not fit with core product strategy American market has a history of

associating robots with enemies

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Market Penetration› The Innovator market has not be

saturated› Same product, same price› Same Distribution channels› The promotional strategy would

eschew mass advertising and focus on building ‘word of mouth’ buzz Technology trade fairs

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Market Development› Attract the early adaptors and lead

towards a mass marketFunctional AND emotional positioning

› Build primary demand› Market is large and will offer long-

term growth › Short-term profitability because low

R&D

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Product Development› Exploit the tech-savvy, innovator

market that it currently targeted› Develop the AIBO to the point of being

less of a continuous innovation and more like a discontinuous one

› Purchase because of the novelty

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Diversification› Two diversification strategies

a) diversification towards a highly functional AIBO which performs duties and is targeted towards adults Development of a highly functional product that

answers the question, “But what does it do?” American consumer is pragmatic Low short-term profits Most aligned with Sony’s core competencies of

producing high-tech electronics

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b) a primitive-version AIBO that is geared towards children

Dropping both the price and the functionality Mass advertising campaign, Integrated components Element of luck when attempting to create “mass

infatuation”

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Short Term to Medium Term

Profitability

Alliance with Sony’s core Competency

Long Term Growth

Potential

Ease of Implementation

Total

Weighting Weighting Weighting Weighting30% 30% 20% 20% 100%

Stop Production 1 0.3 7 2.1 1 0.2 4 0.8 3.4

Penetration 2 0.6 3 0.9 2.5 0.5 7 1.4 3.4Market Development

4.5 1.35 3 0.9 6 1.2 3.5 0.7 4.15

Product Development

2 0.6 6 1.8 4 0.8 3 0.6 3.8

Diversification – Kids

2 0.6 4 1.2 6.5 1.3 1.5 0.3 3.4

Diversification – Adults

1.5 0.45 6 1.8 7 1.4 2 0.4 4.05

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Spend around $3M on national advertising campaign

The advertising budget will be split into a 40-60, respectively. › Fifteen percent of the 40% will be spent towards TV

commercial › 10% will be spent on movie ads in high-tech movies › 15% will be put towards advertisements in different

newspapers, magazines, and other publications› The remaining 60% of the budget will be spent on

direct selling through booths in high-traffic, public areas, such as shopping centers and in-store displays/personnel at Sony and The Sharper Image Stores across the country

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