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    for Blender v2.42a

    Software BoxBas van Dijk

    v1.1 February 2007

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    Copyright (c) 2007 - Bas van Dijk

    You may redistribute and copy this document as long as it keeps unchanged and it isprovided in its original format. No commercial printing of this e-book is allowed.

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    Preface

    BlenderCourse teaches you about 3D modelling and provides you short tutorials about aspecific subject. The main thought is: Just do it! During different courses you learnvarious techniques. If necessary there is a small instruction, but in my opinion you learn

    best when doing the exercise by yourself.

    BlenderCourse is intended for everyone who can use a computer. This means youunderstand terms as double click and tab-key.

    You do not need any 3D-modelling knowledge; the terms used will be explained duringthe different courses.

    If you see an error or something is not clear, I want to ask you to contact me [email protected]. More Blender Course material can be found athttp://www.blendercourse.com.

    I would like to thank Erik van der Kouwe and Nynke Dokkum for correcting thisdocument.

    Have fun with BlenderCourse!

    Bas van Dijk

    Wijdewormer, the Netherlands, February 2007

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    Introduction

    During these lessons we are using the 3D modelling tool Blender 3D, but what is this forkind of tool? With Blender you can create 2D- and 3D-images and it is possible to makeanimations/movies.

    The Appendix 4 Blender gallery is a small showcase about the possibilities of Blender.

    Before you can start with a lesson you first have to read small a piece of text which

    describes the techniques of the lesson. At the end of every lesson is an image of Thechallenge. The idea is that you can reproduce the image by using the techniques learnedduring the lesson. The last two chapters do not have a challenge because these are about

    animation.

    All Blender files are provided with this BlenderCourse. You can find these in the CourseMaterial folder.

    This document is using several symbols. Below is the explanation of these symbols:

    An arrow () means instruction. This means you have to follow the step after it.Example: Click with the right mouse button on the object.

    A text between < and > means a key on the keyboard.Example: Press to confirm the operation.

    A combination of more than one key will be written with the plus sign (+).Example: Press + to exit the program.

    A button on the screen will be written between [ and ].Example: Click at [OK] to close the window.

    If there is an arrow () between two words, this means a click sequence in amenu.

    Example: Choose File Save

    A new technique or additional information will be written inside a grey box.Example:

    This is how this technique works.

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    BlenderCourse Software Box v1.1

    What are we going to do?

    This Blender Course teaches you how to create a software box as shown below.

    The final result after this BlenderCourse

    Basic scene

    Start Blender.

    Choose File

    New (figure 1).

    figure 1

    Select the cube by clicking with the right mousebutton at the cube.. In the Top View, press for scale and to lock the Y-axis. Type 0.2 and press . In the Front View, press for scale and to lock the Z-axis. Type 1.4 and press . In the Front View, press for move and to lock the Z-axis. Type 1.4 en druk vervolgens op .

    As you can see the box falls out of the Camera View (figure 2).

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    BlenderCourse Software Box v1.1

    figure 2

    Select the camera by clicking with the right mouse button. In the Side View, press for move and to lock the Z-axis. Type 1.4 and press .

    As we can see the box fits now inside the Camera View.

    In the Top View press and choose Add Mesh Plane for adding aplane to our scene (figure 3).

    figure 3

    Press for scale, type 30 and press . Press to render.

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    BlenderCourse Software Box v1.1

    If everything goes fine you should see the following render:

    Save your work () as bcbox.01.blend

    Textures Change the Front View into the UV/Image Editor by pressing the button on the

    bottom left in the view and select [UV/Image Editor (figure 4).

    figure 4

    Select the box by clicking with the right mouse. Press to change from Object Mode to UV Face Select mode. In Camera View select with the right mouse button the front of the box.

    If you did everything correct, you should see everything as shown in figure 5.

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    BlenderCourse Software Box v1.1

    figure 5

    Choose in the UV Editor UVs Snap to Pixels (figure 6).

    figure 6

    Choose in the UV Editor Image Open. Browse to the folder containing the Course files and select box.png. Press [Open Image].

    The texture is now loaded into our scene (figure 7).

    figure 7

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    BlenderCourse Software Box v1.1

    In the Camera View press + for Texture Mode and zoom in the UVEditor till the texture fits in the screen (figure 8).

    figure 8

    The vertices shown in the UV Editor are the same vertices as the selected vertices on thefront of our box.

    Click in the UV Editor, with the right Mouse button on the top left vertex. Select while holding the bottom left vertex. Press for move and to lock the X-axis. Move the boundary between the two texture pieces and press (figure 9).

    figure 9

    There is something weird going on, our texture is upside-down! The next steps will solvethis problem.

    In the Camera View press to rotate the UV co-ordinates. Choose [UV Co-ordinates] (figure 10).

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    BlenderCourse Software Box v1.1

    figure 10

    Repeat the previous two steps once.Our texture is now displayed the correct way.

    Select the side of the box. Repeat the learned steps to set the texture for this side. Save your work () as bcbox.02.blend

    Finishing touch

    Press to render.We will see that none of our textures are displayed.

    Press + to leave the Texture Modus. Press to leave the Face Select modus. Press for the Material Panel. Press [TexFace] to activate the textures (marked red in figure 11).

    figure 11

    Press to render.The textures are displayed correctly.

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    BlenderCourse Software Box v1.1

    Your box should look like this:

    Save your work () as bcbox.03.blend

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    BlenderCourse Software Box v1.1

    References

    The following references are used for this Blender Course.

    Raive Studios, Creating a software box

    Visited June 15th 2006 at:http://www.raivestudios.com/tutorials/blender/softwarebox/