Presentación ponencia

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Juan López de Herrera 1 , Tomás Herrero-Tejedor 1 , Enrique Pérez- Martín 1 , Miguel Ángel Conejo-Martín 1 , Juan Luis Martín-Romero 1 , Jesús Velasco-Gómez 2 1 Departamento de Ingeniería Cartográfica, Geodesia y Fotogrametría – Expresión Gráfica, EUIT Agrícola, Universidad Politécnica de Madrid, 2 Departamento de Ingeniería Topográfica y Cartografía, ETSI Topografía, Geodesia y Cartografía, Universidad Politécnica de Madrid, Virtual and Augmented Reality In Education 2013 International Conference November 7-8, 2013 utorial 2.0 on Technical Drawing and Visualization

Transcript of Presentación ponencia

Page 1: Presentación ponencia

Juan López de Herrera1, Tomás Herrero-Tejedor1, Enrique Pérez-Martín1,

Miguel Ángel Conejo-Martín1, Juan Luis Martín-Romero1, Jesús Velasco-Gómez2

1 Departamento de Ingeniería Cartográfica, Geodesia y Fotogrametría – Expresión Gráfica, EUIT Agrícola, Universidad Politécnica de Madrid, 2 Departamento de Ingeniería Topográfica y Cartografía, ETSI Topografía, Geodesia y Cartografía, Universidad Politécnica de Madrid,

Virtual and Augmented Reality In Education2013 International Conference

November 7-8, 2013

Tutorial 2.0 on Technical Drawing 3D and Visualization

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ANÁLISIS PREVIO DE ADQUISICIÓN DE COMPETENCIAS

SELECCIÓN DE CONTENIDOS - TIMELINE

OBJECTIVES

AUGMENTED REALITY

INTRODUCTION1.

CONCLUSIONS4.

METHODOLOGY2.

RESULTS3.

Tutorial 2.0 on Technical Drawing 3D and Visualization

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INTRODUCTION1.

Tutorial 2.0 on Technical Drawing 3D and Visualization

Educational Innovation

Project

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INTRODUCTION1.OBJECTIVES

To encourage the student to study and apply the Rg3V in the area of agricultural engineering.

To integrate the student's Rg3V training and evaluation in cross-disciplinary skills, by introducing active learning techniques in order to develop and evaluate generic and specific competences.

To guide the student in the area of Cartographic Engineering, Geodesy and Photogrammetry, as well as its close relationship with Science and Related Techniques for its potential development and application in this engineering area.

To design an interactive graphic material that can support teaching Rg3V subject, as well as self-learning in the virtual platform Moodle and other educational virtual environments 2.0

Tutorial 2.0 on Technical Drawing 3D and Visualization

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METHODOLOGY2. PRIOR ANALYSIS OF THE COMPETENCES ACQUISITION

NEW RESOURCES

SELECTION OF CONTENTS

The Tutorial 2.0 on Technical Drawing 3D and Visualization

VIRTUAL ENVIRONMENTS

Tutorial 2.0 on Technical Drawing 3D and Visualization

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Tutorial 2.0 on Technical Drawing 3D and Visualization

RESULTS2.

Incrustar video youtube

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DIAPOSITIVA 7

Tutorial 2.0 on Technical Drawing 3D and Visualization

CONCLUSIONS2.

This tutorial Rg3V helps learning outcomes described in the teacher guide for this

subject to be acquired through collaborative learning procedures that evolve continuously in environment 2.0

Personal Learning Environment.

A problem that we have found is the level of acceptance of this technology 2.0 in some students. Therefore, the starting point to achieve the expected learning outcomes is quite different.

The implementation of this tutorial demands the teachers a permanent effort to be updated on specific technologies

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Juan López de Herrera1, Tomás Herrero-Tejedor1, Enrique Pérez-Martín1,

Miguel Ángel Conejo-Martín1, Juan Luis Martín-Romero1, Jesús Velasco-Gómez2

1 Departamento de Ingeniería Cartográfica, Geodesia y Fotogrametría – Expresión Gráfica, EUIT Agrícola, Universidad Politécnica de Madrid, 2 Departamento de Ingeniería Topográfica y Cartografía, ETSI Topografía, Geodesia y Cartografía, Universidad Politécnica de Madrid,

Virtual and Augmented Reality In Education2013 International Conference

November 7-8, 2013

Tutorial 2.0 on Technical Drawing 3D and Visualization