Giant - Vr Presentation

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By: Jackie Prager

Transcript of Giant - Vr Presentation

By: Jackie Prager

Giant – A Virtual Reality Experience

Milica Zec

-Born in Siberia -NYC based VR and film director-Director and Co-Creator of Giant

Reason for creating Giant: -17th birthday in 1999 when the Allies fired missiles into a TV station killing 16 people

-Abandoned her fear of death-Past 2 years she spent on creating Giant-American family in a fictional air-raid so western audiences can relate

Why in VR?“The reason I want to do this is for the sake of the people who are in this situation right now. I want the viewer to fully experience what it means to be in a conflict zone” - ZecEmpathy Machine

Relatable to Western Society

Seated experience Fixed perspective

Kicker to “feel” bombs

Open Headphones

Production of GiantBuilt in Unreal Engine and MayaLive-action footage & 3D animation

enhanced by Kinect depth cameras

Ease transitions through flickering lights to enhance tensionFilmed actors on green screen (8X3)Shot on Red Dragon 5K and Depth Kinect 2

(give pixels volume)

Sounds accurate to bombing and sirens Zec remembers

Advice & Looking Ahead“The best advice we can give to other filmmakers in VR is to experiment and take risks as much as possible because it is such a new medium where the rules are created one day and broken the next”

Longform VRHeadset fatigue

Trilogy of three short virtual reality experiences that examine the current state of our collective life on this planet.

Festivals