Cartas Alta Magia
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Transcript of Cartas Alta Magia
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7/27/2019 Cartas Alta Magia
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CURSE OF ARROWATTRACTIONThe ai r ar ound t he victi ms shimmers
wi th ma gical energy as it war ps and
twists.
This may be cast on an enemy unitwithin 24" of the caster. Any missile firedirected at the unit in the following
Shooting phase may re-roll any failedrolls to hit. If the unit is targeted by atemplate or breath weapon then youmay re-roll to hit any models which arepartially covered. The Curse has no
effect on close combat.
Cast on 6+
DRAIN MAGICThis spell can be cast at three different
levels. Choose before you attempt to cast
the spell the casting number varies
accordingly.
Level Casting Number Dice Rolls Discarded
1 5+ 6s
2 7+ 5s & 6s
3 9+ 4s, 5s & 6s
Whichever you choose, the spell may be
cast on a single enemy Wizard within 24"
of the caster and may be cast into close
combat. If successful, the victims spells
will be weaker.
See the Hi gh Elves ar mi es book fo r m ore
details.
Cast on 5+/ 7+/ 9+
WALK BETWEEN WORLDS
As the mage intones this ancient
incantation he beings to fade from
vi ew, becomi ng as in substant ia l as a
ghost!
This only affects the caster, and only if
he is on foot. The caster becomesethereal. He can only be hit by magicalweapons and can move through
obstacles and through impassable ordifficult terrain as if it was openground. The caster is affected by spellsas normal, and may cast spells himselfand fight as normal. Lasts until the startof the casters next Magic phase.
Cast on 4+
VAULS UNMAKINGMay be cast on an enemy unit within
24" of the caster and may be cast into
close combat. If successfully cast, the
owner of the unit must reveal to the
caster all the magic items in the unit.
The caster then chooses one of them to
be nullified for the rest of the battle.
The spell itself does not remain in play,
but the effect lasts for the remainder of
the battle.
Vauls Unmaking can drain the magic
from Dwarf rune items. Note that all
the runes on an individual item will be
drained by the spell, not just one.
If the unit has no magic items then thespell has no effect.
Cast on 12+
FURY OF KHAINECall in g on the dread mi ght of Khain e,
the mage laun ches a sear in g bolt of
bri ll ian t w hite energy at his enemies.
The Fury of Khaine is amagic mi ssil e
with a range of up to 24". If successfully
cast, it strikes its target causing 2D6
Strength 4 hits.
Cast on 8+Magic Missile
FORTUNE IS FICKLE
This may be cast on an enemy Wizardwithin 24" of the caster and may be castinto close combat. Whenever the victimrolls any double (even a double 6) to casta spell it is a Miscast. In addition, anydouble rolled by the opposing playerwhilst attempting to dispel will fail (evena double 6).
The spell lasts until it is dispelled, the
Mage chooses to end it (which he can do
at any time), attempts to cast another
spell, or is slain.
Cast on 7+
Rema i ns i n pla y
FLAMES OF THE PHOENIX
This may be cast on an enemy unit within24". Each model, including characters and
unit champions, takes a Strength 3 hit
immediately. If the spell is still in play at
the start of the casters next Magic phase,
each model in the unit takes a Strength 4
hit. If still in play at the start of the casters
following Magic phase, each model takes
a Strength 5 hit, and so on, with the
Strength increasing by 1 each turn it
remains in play. The spell lasts until
dispelled, the Mage chooses to end it
(which he can do at any time), attempts to
cast another spell or is slain.
Cast on 11+Rema i ns in play
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7/27/2019 Cartas Alta Magia
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HIGH MAGIC
HIGH MAGIC
HIGH MAGIC
HIGH MAGIC
HIGH MAGIC
HIGH MAGIC
HIGH MAGIC